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    Class DefaultRendererFactory

    Inheritance
    object
    DefaultRendererFactory
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Mapsui.Rendering
    Assembly: Mapsui.dll
    Syntax
    public static class DefaultRendererFactory

    Properties

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    Create

    Declaration
    public static Func<IMapRenderer> Create { get; set; }
    Property Value
    Type Description
    Func<IMapRenderer>
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    IsConfigured

    True once Create has been explicitly assigned. Platform renderer static constructors check this before registering themselves as the default factory, so an explicit assignment (e.g. from SampleConfiguration.ApplyRendererConfig()) is never overwritten.

    Declaration
    public static bool IsConfigured { get; }
    Property Value
    Type Description
    bool

    Methods

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    GetRenderer()

    Declaration
    public static IMapRenderer GetRenderer()
    Returns
    Type Description
    IMapRenderer
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