Search Results for

    Show / Hide Table of Contents

    Struct AnimationResult<T>

    Implements
    IEquatable<AnimationResult<T>>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Mapsui.Animations
    Assembly: Mapsui.dll
    Syntax
    public record struct AnimationResult<T> : IEquatable<AnimationResult<T>>
    Type Parameters
    Name Description
    T

    The type that the animation is changing over time.

    Constructors

    | Edit this page View Source

    AnimationResult(T, bool)

    Declaration
    public AnimationResult(T State, bool IsRunning)
    Parameters
    Type Name Description
    T State
    bool IsRunning

    Will be false if the animation is cancelled.

    Properties

    | Edit this page View Source

    IsRunning

    Will be false if the animation is cancelled.

    Declaration
    public bool IsRunning { readonly get; set; }
    Property Value
    Type Description
    bool
    | Edit this page View Source

    State

    Declaration
    public T State { readonly get; set; }
    Property Value
    Type Description
    T

    Implements

    IEquatable<T>
    • Edit this page
    • View Source
    In this article
    Back to top Generated by DocFX