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    Class RasterizingTileLayer

    Rasterizing Tile Layer. A Layer that Rasterizes and Tiles the Layer. For Faster Performance. It recreates the Tiles if Data is changed.

    Inheritance
    object
    BaseLayer
    TileLayer
    RasterizingTileLayer
    Implements
    ILayer
    IAnimatable
    INotifyPropertyChanged
    IDisposable
    ISourceLayer
    IAsyncDataFetcher
    Inherited Members
    TileLayer.TileSource
    TileLayer.Resolutions
    TileLayer.Extent
    TileLayer.AbortFetch()
    TileLayer.ClearCache()
    TileLayer.RefreshData(FetchInfo)
    TileLayer.Dispose(bool)
    BaseLayer.PropertyChanged
    BaseLayer.DataChanged
    BaseLayer.Id
    BaseLayer.Tag
    BaseLayer.MinVisible
    BaseLayer.MaxVisible
    BaseLayer.Enabled
    BaseLayer.Name
    BaseLayer.Opacity
    BaseLayer.Busy
    BaseLayer.Style
    BaseLayer.Attribution
    BaseLayer.IsMapInfoLayer
    BaseLayer.DataHasChanged()
    BaseLayer.ToString()
    BaseLayer.OnPropertyChanged(string)
    BaseLayer.OnDataChanged(DataChangedEventArgs)
    BaseLayer.Dispose()
    BaseLayer.UpdateAnimations()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Mapsui.Tiling.Layers
    Assembly: Mapsui.Tiling.dll
    Syntax
    public class RasterizingTileLayer : TileLayer, ILayer, IAnimatable, INotifyPropertyChanged, IDisposable, ISourceLayer, IAsyncDataFetcher

    Constructors

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    RasterizingTileLayer(ILayer, IRenderer?, float, int, int, IDataFetchStrategy?, IRenderFetchStrategy?, int, int, IPersistentCache<byte[]>?, IProjection?, RenderFormat)

    Creates a RasterizingTileLayer which rasterizes a layer for performance

    Declaration
    public RasterizingTileLayer(ILayer layer, IRenderer? rasterizer = null, float pixelDensity = 1, int minTiles = 200, int maxTiles = 300, IDataFetchStrategy? dataFetchStrategy = null, IRenderFetchStrategy? renderFetchStrategy = null, int minExtraTiles = -1, int maxExtraTiles = -1, IPersistentCache<byte[]>? persistentCache = null, IProjection? projection = null, RenderFormat renderFormat = RenderFormat.Png)
    Parameters
    Type Name Description
    ILayer layer

    The Layer to be rasterized

    IRenderer rasterizer

    Rasterizer to use. null will use the default

    float pixelDensity
    int minTiles

    Minimum number of tiles to cache

    int maxTiles

    Maximum number of tiles to cache

    IDataFetchStrategy dataFetchStrategy

    Strategy to get list of tiles for given extent

    IRenderFetchStrategy renderFetchStrategy
    int minExtraTiles

    Number of minimum extra tiles for memory cache

    int maxExtraTiles

    Number of maximum extra tiles for memory cache

    IPersistentCache<byte[]> persistentCache

    Persistent Cache

    IProjection projection

    Projection

    RenderFormat renderFormat

    Format to Render To

    Properties

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    SourceLayer

    Declaration
    public ILayer SourceLayer { get; }
    Property Value
    Type Description
    ILayer

    Methods

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    GetFeatures(MRect, double)

    Get all features in a given MRect for a given resolution

    Declaration
    public override IEnumerable<IFeature> GetFeatures(MRect extent, double resolution)
    Parameters
    Type Name Description
    MRect extent

    Bounding box

    double resolution

    Resolution of viewport

    Returns
    Type Description
    IEnumerable<IFeature>
    Overrides
    TileLayer.GetFeatures(MRect, double)

    Implements

    ILayer
    IAnimatable
    INotifyPropertyChanged
    IDisposable
    ISourceLayer
    IAsyncDataFetcher

    Extension Methods

    LayerExtensions.WaitForLoadingAsync(ILayer)
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